# Nakafa Framework: LLM
URL: /en/subject/high-school/10/mathematics/vector-operations/vector-coordinate-system
Source: https://raw.githubusercontent.com/nakafaai/nakafa.com/refs/heads/main/packages/contents/subject/high-school/10/mathematics/vector-operations/vector-coordinate-system/en.mdx
Output docs content for large language models.
---
import { Vector3d } from "@repo/design-system/components/contents/vector-3d";
import { VectorChart } from "@repo/design-system/components/contents/vector-chart";
import { getColor } from "@repo/design-system/lib/color";
export const metadata = {
  title: "Vectors and Coordinate System",
  description: "Master Cartesian coordinates in 2D and 3D space. Learn position vectors, displacement vectors, notation methods, and real-world GPS applications.",
  authors: [{ name: "Nabil Akbarazzima Fatih" }],
  date: "04/09/2025",
  subject: "Vectors and Operations",
};
## Cartesian Coordinate System
To specify the position of an object, such as an aircraft in flight, we need a **frame of reference** or **coordinate system**. The most commonly used system is the **Cartesian Coordinate System**, developed by René Descartes.
The Cartesian Coordinate System uses perpendicular axes to determine the location of a point.
- In **two dimensions (2D)**, we use the  axis (horizontal) and  axis (vertical). A point's position is expressed as an ordered pair , for example, point .
  This means that point  is located  units to the right (positive  axis) and  units upward (positive  axis) from the origin .
  
        Position Vector 
      >
    }
    description={
      <>
        Origin  to point{" "}
        .
      >
    }
    vectors={[
      {
        id: "OP",
        name: "OP",
        points: [
          { x: 0, y: 0 },
          { x: 3, y: 4 },
        ],
      },
    ]}
  />
- In **three dimensions (3D)**, we add a  axis that is perpendicular to the  plane. A point's position is expressed as , used for determining the position of objects like aircraft in space.
  We can think of  as length,  as width, and  as height.
  
        Position Vector 
      >
    }
    description={
      <>
        Origin  to point{" "}
        .
      >
    }
    vectors={[
      {
        from: [0, 0, 0],
        to: [3, 4, 5],
        color: getColor("PURPLE"),
        label: "P(3, 4, 5)",
      },
    ]}
  />
## Difference Between Vectors and Coordinates
Unlike coordinates which represent the _position_ of a point, a **vector** is a quantity that has both **magnitude (length)** and **direction**. Imagine a fly traveling from point  to point . The fly's displacement can be represented as a vector.
- **Position Vector:** A vector starting from the origin  to a point . The position vector of  is written as .
  Example: .
- **Displacement Vector (or Free Vector):** A vector connecting any two points, for example, from point  to point . This vector is written as . It doesn't have to start from the origin.
  Example: displacement vectors from  to  or from  to .
  
        Displacement vectors from  to{" "}
         or from  to{" "}
        
      >
    }
    vectors={[
      {
        id: "QR",
        name: "QR",
        points: [
          { x: -2, y: -8 },
          { x: 1, y: 3 },
        ],
      },
      {
        id: "PQ",
        name: "PQ",
        points: [
          { x: 3, y: 4 },
          { x: -2, y: -8 },
        ],
        direction: "backward",
      },
    ]}
  />
## Vector Notation
Vectors can be written in several ways:
- **Row Vector:** Using regular parentheses.
  Example: .
- **Column Vector:** Using square brackets or large parentheses.
  Example: .
- **Unit Vector Notation (for 3D):** Using a combination of unit vectors , , and  which are aligned with the , , and  axes.
  Example: a vector  can be written as , meaning vector  has a component of  in the  direction,  in the  direction, and  in the  direction.
## Why Are Coordinate Systems Important?
Imagine a map application on your phone. This application relies on coordinate systems to:
1.  Determine your current location.
2.  Find your destination.
3.  Calculate the shortest or fastest route.
4.  Provide direction instructions (turn left, turn right, go straight).
Without coordinate systems, it would be impossible for applications to accurately understand position and direction. Every movement, such as an aircraft changing altitude or direction, needs to be reported and processed using coordinate systems and vector concepts.