# Nakafa Framework: LLM URL: /en/subject/high-school/12/mathematics/combinatorics/probability-of-an-event Source: https://raw.githubusercontent.com/nakafaai/nakafa.com/refs/heads/main/packages/contents/subject/high-school/12/mathematics/combinatorics/probability-of-an-event/en.mdx Output docs content for large language models. --- export const metadata = { title: "Probability of an Event", description: "Master probability of an event with clear formulas, sample space concepts, and real-world examples. Learn to calculate event likelihoods effectively.", authors: [{ name: "Nabil Akbarazzima Fatih" }], date: "05/26/2025", subject: "Combinatorics", }; ## Understanding Probability Have you ever wondered about the chances of rain today? Or what's the probability of your favorite team winning a match? In daily life, we often face uncertain situations, and this is where the concept of **probability** becomes important. **Probability** is a measure of the likelihood of an event occurring. Probability gives a numerical value between 0 and 1, where: - Probability 0 means the event is **impossible** to occur - Probability 1 means the event will **certainly** occur - Probability 0.5 means the event has an **equal chance** of occurring or not The concept of probability helps us make decisions based on data and analysis, not just based on intuition alone. ## Sample Space and Events Before calculating probability, we need to understand two fundamental concepts: **Sample Space (S)** is the set of all possible outcomes from an experiment. For example, when rolling two dice, the sample space consists of all possible pairs of numbers that can appear. **Event (A)** is a subset of the sample space that represents the outcome we want or the outcome we are examining. **Concrete example:** when flipping two coins simultaneously, the sample space is , where A = Heads and G = Tails. If we want to know the probability of getting at least one tail, then event A = . ## Probability Formula To calculate the probability of an event, we use the **classical probability formula**: Where: - = probability of event A occurring - = number of favorable outcomes (members of event A) - = number of all possible outcomes (members of sample space) **Important condition:** This formula applies when all outcomes in the sample space have **equal probability** of occurring (equiprobable). **Fundamental properties of probability:** - (probability is always between 0 and 1) - , where is the **complement** of event A **Complement Concept:** The complement of event A is all outcomes in the sample space that are **not** included in event A. For example, if A is "getting an even number", then A' is "getting an odd number". ## Applications in Real Situations **Analysis of Rolling Two Dice:** When rolling two dice, the total possible outcomes are pairs. Let's analyze the probability of getting a sum of 9: **Systematic steps:** 1. Identify all ways to get sum 9: - First die 3, second die 6: (3,6) - First die 4, second die 5: (4,5) - First die 5, second die 4: (5,4) - First die 6, second die 3: (6,3) 2. Count the number of favorable events: 3. Determine probability: **Probability-Based Marketing Strategy:** A beverage company runs a prize program by inserting coupons in each milk box. Based on historical data, the probability of someone buying a milk box containing a prize is . **Practical interpretation:** Out of every 32 milk boxes produced, an average of 3 boxes contain prizes. This information helps the company: - Plan promotional budgets - Estimate consumer response - Determine sales targets **Strategic Gaming:** In traditional dice games, players often use probability understanding to make decisions. For example, the probability of getting sum 7 (which occurs most frequently) is: Ways to get sum 7: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1) = 6 ways This is the highest probability compared to other sums, so it's often used as the basis for game strategy. ## Practice Problems 1. In rolling two dice, determine the probability of getting a sum that is an even number. 2. A box contains 5 red balls, 3 blue balls, and 2 green balls. If one ball is drawn randomly, determine the probability of getting a ball that is not red. 3. In flipping three coins simultaneously, determine the probability of getting exactly two tails. 4. A company produces 1000 units of product. Based on experience, 5% of these products are defective. If a consumer buys one product randomly, what is the probability that the product is not defective? ### Answer Key 1. **Answer: ** **Systematic solution steps:** Sample space for rolling two dice: **Identify all even sums and ways to obtain them:** - Sum 2: (1,1) → 1 way - Sum 4: (1,3), (2,2), (3,1) → 3 ways - Sum 6: (1,5), (2,4), (3,3), (4,2), (5,1) → 5 ways - Sum 8: (2,6), (3,5), (4,4), (5,3), (6,2) → 5 ways - Sum 10: (4,6), (5,5), (6,4) → 3 ways - Sum 12: (6,6) → 1 way **Total favorable events:** **Probability calculation:** 2. **Answer: ** **Solution steps:** **Count total balls:** balls **Identify balls that are not red:** balls **Probability calculation:** 3. **Answer: ** **Solution steps:** **Sample space for three coin flips:** **Total possibilities:** **Event exactly two tails:** **Number of favorable events:** **Probability calculation:** 4. **Answer: or 95%** **Solution steps:** **Total products:** 1000 units **Defective products:** units **Non-defective products:** units **Probability calculation:** **Interpretation:** There is a 95% probability that the product purchased by a consumer is not defective.