Vector multiplication does not always produce another vector. Two kinds of multiplication are common in physics: the dot product and the cross product.
The dot product produces a scalar. The cross product produces a new vector whose direction is perpendicular to the two original vectors.
Type of multiplication
Symbol
Result
Physics example
dot product
A⋅B
scalar
work
cross product
A×B
vector
torque
The multiplication sign changes because the physical question changes: how much is in the same direction, or how strong is the turning effect.
The result is a vector perpendicular to the plane containing A and B. Its direction is determined by the right-hand rule.
Direction of A×B
Vectors A and B lie in one plane. Their cross product points perpendicular to that plane.
In this visual, A points along the positive x axis and B points along the positive y axis. The cross-product formula gives the positive z direction for A×B. The blue arrow is scaled down to fit the scene, but its direction still comes from the calculation.
For torque, the cross product is written:
τ=r×F
Vector r is the lever arm from the rotation axis to the point where the force acts. The same force produces a larger torque when applied farther from a door hinge.
A door is pushed with a 30 N force at a distance of 0.8 m from the hinge. The force is perpendicular to the door, so θ=90∘.
τ=rFsinθ=0.8(30)sin90∘=24 N m
If the force is applied at a smaller angle, sinθ is also smaller. That is why pushing a door perpendicularly is usually more effective than pushing almost parallel to the door surface.
The main difference can be seen from the angle. The dot product is largest when two vectors point the same way because cos0∘=1. The cross product is zero in that same condition because sin0∘=0.
Angle condition
A⋅B
∣A×B∣
0∘
maximum
zero
90∘
zero
maximum
So the dot product is useful for asking about alignment, while the cross product is useful for perpendicular effects such as rotation.