Understanding Three-Dimensional Vectors
A three-dimensional vector is a quantity that has both magnitude and direction in three-dimensional space. Unlike two-dimensional vectors that exist only on a plane (x and y axes), three-dimensional vectors exist in space with three coordinate axes (x, y, and z axes).
Representation of Three-Dimensional Vectors
Notation of Three-Dimensional Vectors
Three-dimensional vectors can be notated in various ways:
- Letter notation with an arrow above it: or
- Component notation: or
- Basis notation:
Components of Three-Dimensional Vectors
A vector in three-dimensional space consists of three components that represent the projection of the vector on each coordinate axis:
where:
- is the vector component on the x-axis
- is the vector component on the y-axis
- is the vector component on the z-axis
- are the unit vectors on the x, y, and z axes
Magnitude of Three-Dimensional Vectors
The magnitude or length of a three-dimensional vector is determined by the formula:
Example:
If , then the magnitude of vector is:
Operations on Three-Dimensional Vectors
Addition and Subtraction of Vectors
Addition and subtraction of three-dimensional vectors are performed by adding or subtracting the corresponding components.
If and , then:
Scalar Multiplication of Vectors
Multiplying a scalar with a vector produces a new vector with the same direction (if ) or opposite direction (if ) and a magnitude times the magnitude of .
Dot Product
The dot product between two vectors and produces a scalar defined as:
where is the angle between the two vectors.
The dot product has the following properties:
- (commutative)
- if and only if and are perpendicular (orthogonal)
Cross Product
The cross product between two vectors and produces a new vector that is perpendicular to both vectors.
The magnitude of the cross product is:
where is the angle between the two vectors.
Applications of Three-Dimensional Vectors
Three-dimensional vectors have many applications in various fields:
- Physics: To represent force, velocity, acceleration, and momentum in three-dimensional space
- Computer Graphics: To represent position and movement of objects in three-dimensional space
- Robotics: To control robot movement in space
- Navigation: To determine direction and distance in three-dimensional space
- Mechanical Engineering: For structural analysis and fluid mechanics